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  1. #1
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    My first attempt

    Ok guys this is my first attempt at making a paintscheme for the IRIS F-20 Tigershark. I use photoshop and made use of the paintkit they provided and made a complete skin. I saved them as .dds files and added them to the game. The paint was there but this is how it looked.........



    I have been told t use this DTXbmp editor. But I don't know how to use it exactly
  2. #2
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    Re: My first attempt

    Welcome Carss

    Unfortunately your screenshot doesn't show up.
    It also helps if you tell which game the paintscheme is for. I assume it's for FS. But we like to be sure.
  3. #3
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    Re: My first attempt

    Quote Originally Posted by Serval View Post
    Welcome Carss

    Unfortunately your screenshot doesn't show up.
    It also helps if you tell which game the paintscheme is for. I assume it's for FS. But we like to be sure.
    Yes it is for FSX. And the screenshot I tried to upload it to google drive and it doesn't work. It's of the IRIS freeware F-20 Tigershark.
  4. #4
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    Re: My first attempt

    You can upload it to your post here if you like
  5. #5
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    Re: My first attempt



    Ok here is how the first output was, how would I correct this?
  6. #6

    Re: My first attempt

    To me as your first attempt its quite good and I like the simplicity in design here. As its for direct customers I guess the options are good enough.
  7. #7
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    Re: My first attempt

    The first thing that comes to my mind, is that the texture is rotated by some 90 degree increment? Try it at 90, 180, and 270 degree rotations (you'll probably have to re-output the final texture each time) and see if one works.

    If none do work, then that texture/template does not fit the UV mapping of the model.

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