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  1. #1

    Basic Shading : Reflected Light And The Cylinder

    This is basically a copy of an email I sent to Vacajun a while back. (Joe, I hope you don't mind me reprinting this here )
    Keep in mind it isn't overly thoughtful or scholarly but I think it's worth posting although I can't say why I haven't posted it before...

    The basic cylinder:
    What most people do, and this is an old standby from airbrush days, is just put a little black at the top and a little more black at the bottom, put a white highlight 1/3 of the way from the top and call it done. This does happen on real life objects but it's a simple way of looking at things. Real life is usually WAY more subtle.
    There is almost always some reflected light, especially in sunlight conditions, on the lower side of any round object. This really helps define the shape. Some artist shade a cylinder so that a portion of the shape doesn't have any shading on it at all, dead space. In real photos this isn't always visible, but there is always shading from top to bottom on any cylinder type shape. For profile art, it's very important to show that shading on the whole object or you can end up with a plane that looks like it's flat sided. Of course there ARE flat sided planes but we're talking round here
    An example;
    The top image is what happens with more traditional profile shading-
    Name:  bh_shading_1.jpg
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    The bottom example not only adds reflected light but also shows light and shadow falling across the whole object.

    A good bare metal example;
    Name:  22.125SS_Cylinder.jpg
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    Notice that the reflected light is greater because the object is sitting on a light background. If you were to pick it up above the paper the reflected light area would be reduced. Also notice there's shadow at the very bottom on the tube. This is the reflection of it's own shadow. Depending on the direction of the light and the height of the object from the ground, this lowest shadow may or may not be there depending on the lighting.

    The same again;
    Name:  bx17-g.jpg
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    Notice how there is a constant gradient across the whole cylinder, no dead spots.

    Here's a really GREAT technical illustration;
    Name:  Gun_Data_interrupted_pic.jpg
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    Some real aircraft examples;
    Name:  B24-B29-04.jpg
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    A dark gloomy day, but notice the reflected light on the underside.

    A very subtle example, but good to see the lighting on the nacelle;
    Name:  B737_024877h.jpg
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    Another subtle image;
    Name:  boeing737800.JPG
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    Notice that this one has the reflected light under it and a secondary shadow just at the lower edge past the reflected light. This is due to the gloss paint first picking up the reflected sun light but also picking up a reflection of the dark colored wet cement, or the shadow under the plane, or both.

    Does it get any rounder?
    Name:  C-17_fuselage_1.jpg
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    Name:  C-17_fuselage_2.jpg
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    See how the shadow starts off dark but gets lighter as id curves under the plane? It also helps show that the object recedes away from the view point.

    And this doesn't just happen on the ground either;
    Name:  c130_rs.jpg
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    Name:  727.jpg
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    You won't always get reflected light and sometimes it's there but so subtle that you can hardly see it.

    Thanks goes to Vacajun for somehow getting me to write all this out and a special thinks to Damo for giving me an extra nudge

    FAST AND BULBOUS!
  2. #2

    Re: Basic Shading : Reflected Light And The Cylinder

    A great set of examples you have posted there HB, thanks for taking the time.
  3. #3
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    Re: Basic Shading : Reflected Light And The Cylinder

    BH, another sterling contribution--really appreciated by everyone! The King lives!
  4. #4

    Re: Basic Shading : Reflected Light And The Cylinder

    Thanks heaps Blowhard. This will be very handy.
  5. #5
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    Re: Basic Shading : Reflected Light And The Cylinder

    BH,

    Another suggestion for another BH Hall of Fame contribution for us low-lifes trying to understand how Mother Nature appears:

    How about a picture tutorial on your interpretation of the nature of shadows cast by horizontal surfaces--like wings and horizontal tails-- on cylindrical objects (fuselage shapes)?? IMHO, this part of profile art is the hardest for most profile artists to comprehend and render. What I'm talking about is the curvature normally seen for the wing's shadow leading and trailing edges on curved surfaces, such as this great rendering of wing shadow on drop tank by gamary. Also tagging on a recent picture of a B-1 showing the curved shadow shape caused by interactions of the swept horizontal tail on the curved fuselage. Sun angle was a little aft of vertical for that pic.

    Parts of the tut could include (1) typical rectangular wing shadow on cylinder-shaped fuselage for high-wing and mid-wing positions when sun is directly overhead or forward of vertical; (2) effect of a tapered wing; (3) shadow cast on cylindrical fuselage by wing with trailing-edge fillet (P-51, etc.)

    Some simple graphic representations would do--we don't need to go find a bunch of airplane pics (although they would help)

    This interaction of shadows on curved fuselage shapes is really worthy of treatment by an expert like you!!
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