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  1. #1

    One for Skyraider3D

    There's plenty of these on the forum already but seeing as Skyraider asked here's a naked one ready for C&C

    No idea what scheme is yet so awaiting details.
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    Harriers...uppy downy things.
  2. #2

    Re: One for Skyraider3D

    Hi mate, looks pretty good! Some minor issues though. No worries, the amount of text looks far worse than it is and a lot of it is nitpicking (but hey, that's why you gave me a shout I assume )!

    The biggest issue is the propeller/spinner. The prop blades look too small but more importantly the spinner should be rotated counter-clockwise by 1.75 degrees, as the spinner axis on the Mustang is pointed down a little from the horizon. This also should correct the bottom silhouette of the engine, which seems to curve up a bit too much (or the curvature starts too far from the wing root). The chin air intake leading edge should slant forward a little too (you have this vertical now).

    The windshield looks a little too shallow. Canopy looks good for some K-models, though most D-models had more rounded shapes. Wait till you have your subject before you trouble yourself changing this.

    The hole for firing the flare gun is missing (under the canopy).

    The wingtip needs a highlight on the top as it's difficult to distinguish it now. I do believe you have captured the laminar flow airfoil but I can't really see it well.

    Bomb/droptank rack looks a tiny bit too small to my eye, but difficult to be sure.

    The rudder nav light is missing. Be sure to look at wartime photos for reference as current day warbirds have larger lights.

    You have two "holes" in the rear fuselage. The front-most one is a static pressure port and should be a shiny metal disc instead of a hole.

    If you open the supercharger hatch at the back you probably would need to open the smaller hatch at the bottom of the airscoop too. (not 100% sure on this)
    There's also a tiny air scoop on the side missing here.

    It's subtle on your profile, but be sure the highlight on the engine cowling is nearly horizontal. It starts at the bottom edge of the windshield side windows but should run to the top of the spinner, as the cowling there is pretty flat on top.

    Here are some photos that may help:

    Photos: North American P-51D Mustang Aircraft Pictures | Airliners.net - near-perfect side view profile.

    Photos: North American P-51D Mustang Aircraft Pictures | Airliners.net
    Photos: North American P-51D Mustang Aircraft Pictures | Airliners.net
    Good views of the cowling. Notice how "flat" it is on top, right behind the spinner (not unlike the Spitfire... Merlin engine afterall).

    O, lastly, be aware that the tail fin fillet on the P-51D-10 till D-20 was slightly hollow on top. This photo shows it beauitifully:
    http://353rdfightergroup.files.wordp.../06/ddolla.jpg
    (also note the small rudder nav light compared to the first link above)
    Most current survivors have the D-25 and later style straight tail fin fillet. So again be sure to check what aircraft you model, when you get the colour scheme through from your client.


    Overall excellent job. A few tweaks would make it even better. Hope this helps!
    Last edited by Skyraider3D; 21st September 2012 at 00:44.
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  3. #3
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    Re: One for Skyraider3D

    "You have two "holes" in the rear fuselage. The front-most one is a static pressure port and should be a shiny metal disc instead of a hole."

    Ronnie, Maybe you meant to say "rear-most"?
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  4. #4

    Re: One for Skyraider3D

    Thanks for all the comments, some of the minor points will be due to using modern warbirds such as the flare hole being covered up. Do agree that first impression was a bit of a shock on the text but I am relieved it is nothing major!
    Harriers...uppy downy things.
  5. #5
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    Re: One for Skyraider3D

    Looks good, and I'll obviously watch it develop with interest.

    I claim no expertise in all things Mustang, but I've spent a hell of a lot of time looking at images and working-re-working my version.

    The two things that stand out for me, and may need a little attention are, the line under the chin back towards the wing doesn't look to be a nice easy curve as it should be, it kinda looks like its almost a straight line with a bend in the middle. Also Im not so sure that the side if the lower intake scoop is as curved on the sides as illustrated. I reckon that in reality the side of the Mustang is quite flat.

    So many interesting schemes to do,and as much as I want to get onto some of my other work, I dont seem to be able to get away from the P-51.

    What schemes do you have in mind?

    Old Crow? I think there is some rule that its a must do.

    I must've done 8 different versions of OD, thus far...
  6. #6

    Re: One for Skyraider3D

    Quote Originally Posted by Vacajun View Post
    Ronnie, Maybe you meant to say "rear-most"?
    Yes I did, sorry for the confusion!
    Good call.



    Quote Originally Posted by GiantFlyingRobots View Post
    The two things that stand out for me, and may need a little attention are, the line under the chin back towards the wing doesn't look to be a nice easy curve as it should be, it kinda looks like its almost a straight line with a bend in the middle. Also Im not so sure that the side if the lower intake scoop is as curved on the sides as illustrated. I reckon that in reality the side of the Mustang is quite flat.
    You're right on both accounts. I'm hoping the curve you describe (your first point) will be fixed automagically once the correct thrust angle is set for the cowling.
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  7. #7
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    Re: One for Skyraider3D

    Inky, looks to me like you have the correct 1.75 deg nose-down tilt for the forward fuselage, cowl and spinner, but the prop plane is vertical(??)
  8. #8

    Re: One for Skyraider3D

    You might well be right. It's simply a matter of measuring the angle of the panel lines on the nose.
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  9. #9

    Re: One for Skyraider3D

    I think I rotated the whole thing about 1 deg including the prop but could be subtle enough to look like it's not really happened and the prop could look out as a result, if I shift it a bit more and adjust the chin intake accordingly it should then appear to be ok.
    Harriers...uppy downy things.
  10. #10

    Re: One for Skyraider3D

    Left the canopy changes until I know what's going on with the commissioned scheme but skinned one anyway. Done a clean version anyway so you can see the changes to the chin intake and spinner which is 1.75 deg now.

    Found some nice detailed photos on flickr , worth checking the whole stream anyway.
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    Harriers...uppy downy things.

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