Opacity of a Stickers layer is dependent on the type of camouflage. I personally tend to go with what type of camo is present. Subdued camo, subdued stickers. It's more of a personal preference. As you've seen, what can be subdued on my plane, it will be. Wheel wells are an exception since most of the time, you won't see them while an aircraft is flying. Flashy, or bright camos may get more of a "non-subdued" sticker layer just because it's visible anyways, why try and hide them?
As you can tell from the previous images, some portions were filled, while others were not. This is where it's finished for me anyways. I tend to change the look weekly, but it also takes some modification of the other layers. This is by far a complex skin, and rarely do I mess with it extensively. But being my personal skin, it's also a test skin in which I apply it to others. If your skin looks good, then the rest should to. And here's a couple in-game shots:
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Viewing your Skin
This has been a couple topics discussed on the General Forum on the Ubi Soft boards, but it makes a difference in filename which skins are selected. For example, the one above has been the "279th KIAP 1st Squad" scheme. It should be noted that different aircraft have different skin assignments. One example is the Su-27 and Su-25 skins. Both are used by Ukraine, but have different country skins. The Eagle Dynamics people figured it out quite simply one country should have that countrie's skins. In Flanker it really didn't matter, you could have a Russian Ukrainian splinter camo skin, and noone would really care. However, in LOMAC, only a Ukrainian aircraft can have a Splinter skin. It doesn't stop anybody from changing it. For the most part, this can be also accomplished by placing the appropriately named skin in the "Lock On/Bazar/TempTextures" directory. This overwrites but does not replace the skin in the .cdds file. This is handy for skins such as mine, where I don't have to go through the trouble of constantly inserting the skin, I just simply modify it, save it, then I'm good to fly with what I've wanted.
A quicker way, which I've been using here, is to view it through the Encyclopedia. If you know the base skin name, then you can easily view it here. It doesn't require that much of a loading time, but isn't the best, as you can't get as close, and sometimes you won't be able to see what you're looking for.
Saving
This is a "no-brainer" topic, but you must save it in 24-bit bitmap, or whatever the bit rate for .dds files. I prefer .bmp since that's worked for me. A general note though. You can save as 32 bit and it will show up in-game. Be warned however, you cannot insert a 32 bit file into the CDDS Browser. I found out one time, and unless they fix it, just keep it in mind.
Time
No serious discussion about skinning can not forget the time factor. This is what makes or breaks you. If you spend ten minutes on a skin, and only that, then depending on what it is, it may look like crap. Seriously think about this issue before you put it on the Internet. Most people like me, who have spent some time on skinning, can look at it once, and say it's crap. The more effort, the better it looks. This is one aspect of art that shows how much you put into your skin. One skin took me more than half a day (Cat, it was yours!) to complete. It was a MIG-29A skin that I will forever remember as the most frustrating and after it was completed, proud of doing. Take the time, make it worth the while for someone to waste the hard drive space and time to get, not just a "quickie" skin. Anybody can skin, but the more effort puts you in a different league than most people.
Creating your own PSD
One thing that helps a community (and you) is a template PSD. Be prepared to spend some quality time tracing, erasing, and modifying. You see, the level of detail reflects on how long it will take. Among the PSD templates for LOMAC is the MIG-29A skin. I will not let it go. It is HIGHLY detailed, and deserves a mention. But I also love it for the excruciating detail it has, but also curse it. You see, making a skin from a base template is easy. But you're talking about lines, which isn't too hard. But think about every little rivet, and you get the picture. It's quite simply just one of those things that really make you think. Though second place goes to the IL-76/78M-A-50 skin. Next up is a "Details" layer. I like to seperate it as another layer, because sometimes you want to modify that, without the lines interfering with it, and allows you to turn it off when you are creating a custom skin, allowing you to complete a camo layer. You create this layer by erasing carefully everthing that would be considered a detail. Though I like to make a copy of the base skin so I can erase from that. Stickers layer is also a must, and as well with the MIG-29 skins, Ukrainian and Russian symbols. It's pretty much it.
Again, this will eat up quite a bit of time, so expect to be staring at a screen for a bit. This goes in hand and hand with catching everything. It's possible to be zoomed in to miss things, and generally you get tired, and distracted, etc. Rome wasn't built in a day, and making a template shouldn't be yours either. Take occasional breaks, rest the eyes, etc. And just remember to save it as a PSD.....
Creating Skins for other people
This is a topic in which I'm personally aware of. First off, be professional when dealing with "clients" Though skinning itself is not a business, your work shown to others could be. Things to consider when doing custom skins:
Do you have the right resources (files, web, books) to do the skin?
How much time do you have personally to finish it?
Can you do it?
Do you want to do it?
I will admit a few skins I've never liked doing, and probably consider doing them alot less than others. Everybody has a bias, and most people see I'm geared toward mainly Russian a/c. I fly one, so yeah, I'll probably jump on one more than another. You have to then again maybe say no, because of real life commitments, etc. Nobody says you have to do one, but then again, do you really want to?
On the flip side is the person who wants you to do the skin. First off, I've had tremendous resources at hand, so in some cases it isn't too hard. Plus I know some people who may have what I'm looking for. But then again, help is always good. One thing that gets me is that somebody asks for help, but then again, says "Good Luck." That's personal. Don't leave your skinner hanging in the wind, forced to sometimes waste precious time searching for something that even on the Internet, may not exist. It basically boils down to communication between the two of you. "Client" wants this on his/her skin, and you have to deliver. In some cases take some liberties, but make sure you can remove it if the person doesn't like it, and always ask "Is this cool". That person may like it, so that's good right? In the skinner's position, make sure he/she sees your progress. That lets him/her know what to add/remove, and saves some valuable time. Plus it builds a desire for it. You are basically selling your skills, and even I'm looking for a possible digital artist job. It's not only helping somebody else out, but you're looking out for yourself too. If the "client" doesn't understand a concept, explain, not condescend because he/she doesn't want to do it themselves. That's their perogative, and let it be. Some people just don't have the skills, and treating them like crap doesn't help you.
Naturally the time factor is a play. Give the "client" a lead time (time expected to be completed) of a few days, based on your schedule, what exactly has to be done, and nobody complains if done early. But if it's going to be late, let them know. I'd rather be honest, than lie. It's just not about skills, it's about personal relations. Oh yeah, you may be the Skinmeister, but why would I want things done by you? Get the point? Your skills will spread word of mouth, or as they say, "a picture is a thousand words", by showing your work. Note you should always reference somebody else if you know them. This helps because the person may have the skills to do the job you know you can't. There is nothing wrong with this, as again, be honest, and don't lie. Plus it gives them exposure too, as they might be wanting to do the same thing.
Another thing is while being professional, I would possibly deny a job if it was ethically questionable. If you're asking to put swastikas on your a/c, don't ask me, that's for sure. Or anything that might be really bad. The fact in this day and age of instant communication can ruin you. But if that's your ocean, float your boat how you see fit. If for some reason you don't think this helps, look for "Eric Johnson" in the About section of LOMAC. It's definitely not the singer.