I would guess this is the one you would want.
Adobe Photoshop Plug-ins
DXTBmp is my personal choice, however.
I need a nvidia texture plugin for photoshop, see text....
I then found this --> NVIDIA Texture Tools but is not 100% sure which one to use.To do this you will require one of the following tools: Imagetool.exe from the FSX or FS9 sdks, or DXTbmp, the Nvidia DDS tool, or you can use photoshop if you have the nvidia texture plugin for it, available from the nvidia site.
Need advice here!
It's btw still the non-transparent VC glass for FSX I'm battling with.
I would guess this is the one you would want.
Adobe Photoshop Plug-ins
DXTBmp is my personal choice, however.
The DDS plugin works very well, if you want to create repaints for FSX. The DDS format is essentially DTX5.
FS9 uses DTX3 encoding for its texture sets. If you want to create textures in FS9 use dtxbmp that does all your conversions for you, including alpha channels
Ebo
---
Thanks guys.
Ebo: It's not for repainting as such. I need it to try and get the glass bmp's for the VC view transparent again.
It's a real pain in the ... and I feel I'm banging my head into the wall all the time with DXTBmp.
In one of the "How to" it was said that it has to be saved in a 32bit format, but I do not get that option in DXTbmp.