Nice!
May I suggest a little less blue tint in the glass?
Update time again,
after much bashing of head against wall and taking my multi coloured tabs to keep me sane..ish, I present my progress so far
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Immortal Thread Killer par excellence!
Nice!
May I suggest a little less blue tint in the glass?
No Gammy, I like it. Most of you are too grey. Blue or greenish tint is needed and none of you add it. Glass and perspex is clear, but not colourless depending on the chemicals used during manufacture. Keep on truckin Sparty
Last edited by Otterkins2; 27th September 2010 at 05:46.
The ambient background colour can add a slight tint to something but working mainly with b/w shading is something even I'm guilty of, almost a shame to hide the turret detail as it looks great. Can't comment on accuracy though.
OK. It was just a suggestion.No Gammy, I like it. Most of you are too grey. Blue or grenish tint is needed and none of you add it. Glass and perspex is clear, but not colourless depending on the chemicals used during manufacture. Keep on truckin SpartySparty gets to decide, anyway. His work, after all. Keep on truckin', Sparty.
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ok,
i am not joining in on the glass debate,the whole concept is seethru
but i am going to comment on the markings, here are the correct colours, thrust me they are 99% accurate.
erk slang for the red colour was "brick red"
JMSmith (back by popular demand)
slowly slowly catchy lancy!!
amendments to lighting in areas, turrets done ( i hope) changed markings colours as per John ( cheers mate ) slow tweaking now to get this just right!!... and of course there will be props and and a version with gear down as well
comments folks!!?
Mark![]()
Immortal Thread Killer par excellence!
Still wip and subject to butchery!
hows it feel folks! makes you go yay or nay?!
Regards
Mark![]()
Immortal Thread Killer par excellence!
I like it, but it still show up very very dark on my screen. Can't figure out why...
Cool sharkmouths...![]()