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Thread: Bright problem

  1. #1

    Bright problem

    I've saved the bright folder on my C-Drive/Program Files. I saved the finished skin as; .bmp A4 A5 ONE 1. Then I moved it into the Bright folder. When I open up the Bright folder I have a blue square with a yellow gear cog in it; Bright MS-DOS Batch File1KB. And to the right of this is; a blue square, Bright. And to the right of both of these is my skin that I moved into the folder. I double left click on the Batch file, a black flash, the image/skin is now at 411KB. I add the image/skin into winzip and unzip it into the Il-2/paintschemes/skin folder as I've done before with other skins. NOW, when I open My Computer/C-Drive/Program Files/Il-2/Paintschemes/Skins/Fw-190A/9. My skin is there. BUT, when I open the game/quick missions and set up the FW-190A/9 to check out the skin, it's not even listed there.
  2. #2
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    Re: Bright problem

    Did you save your skin in 24 bit mode from PSP? You should not change it to 8 bit / 256 color mode in PSP.
    What size is your image before you start?
    Normally when you save it as 24 bit mode it is about 3 MB.
    Then run Bright over it and the filesize should be around 1 MB.

    If it has another size then something is wrong with the image and IL-2 will not accept it and thus not show it.
  3. #3

    Re: Bright problem

    Quote Originally Posted by Serval View Post
    Did you save your skin in 24 bit mode from PSP? You should not change it to 8 bit / 256 color mode in PSP.
    What size is your image before you start?
    Normally when you save it as 24 bit mode it is about 3 MB.
    Then run Bright over it and the filesize should be around 1 MB.

    If it has another size then something is wrong with the image and IL-2 will not accept it and thus not show it.
    I do not have 24 bit mode as an option only;2 color palette, 16 color palette, 256 color palette, 32K colors 8 bits/channel, 64K colors 8 bits/channel, X colors 4/8 bits/channel. If I read you correctly the size of the image before I start is; 3314K on disk, and 4107K in Ram. OR 1024 X 1024 pixels, pixels per inch 74,000. I'm begining to think I bought the wrong software program.
  4. #4
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    Re: Bright problem

    Try 32k and 64k, which ever generates a 3 MB filesize will be the correct one.
  5. #5
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    Re: Bright problem

    Here Joe Just for you Buddy


    Bright Tutorial PDF:

    http://www.cs-kc.com/tutorials/Tutor...G%20BRIGHT.pdf
    Last edited by Snake; 18th May 2007 at 22:28.
    Charlie Michael
    AKA_Snake
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    SILVRBAK82@AOL.COM
  6. #6
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    Re: Bright problem

    hi there that link Snake dont work would it be possible for som1 to point me in right direction ,,as I'm trying to install Bright to use with PSP pro _demo ,and have basically forgotten how I'm supposed to install "Bright " correctly .....

    Thx Phil aka Furb0
  7. #7
  8. #8
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    Edited Link

    Here Buddy I edited the link try again


    http://www.cs-kc.com/tutorials/Tutor...G%20BRIGHT.pdf
    Charlie Michael
    AKA_Snake
    Elko Nevada
    SPD Retired
    SILVRBAK82@AOL.COM
  9. #9
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    Re: Bright problem

    Thx Gents for the info ,,and apologies for not replying sooner.......

    Only darn problem now is trying to find a decent link for D/L Bright ......
  10. #10
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    Re: Bright problem

    Hi there, this is the original source for BRIGHT:
    Bright - Texture Converter

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