Repainting in FS2004
by adlabs6 11/16/06
For those coming from the IL2 series, creating a new skin, or 'repaint', for FS2004 is not the straight forward process that many are used to. There are some extra steps required relating to file compression, mip maps, and alpha layers, but the effort is rewarded with opportunity for more detailed artistry. This article will focus on those steps and how the techniques can be used in creating a new livery. Before getting into the processes in detail, I'll take a moment to talk about the programs required for this article,
ImageTool and
DXTBmp.
Imagetool
Imagetool is a utility developed by Microsoft, and is included with the FS2004 Gmax gamepack. Information about how to locate this gamepack is avaliable
here. This gamepack is designed for developers using gmax to create addons for FS2004, and enabled the export of 3D models in compatible formats. However, once the gamepack is installed our interest will only be in Imagetool, which can be found at the following directory:
C:\Program Files\gmax\gamepacks\fs2004\tools
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