by
Published on 13th December 2015 20:47
By adlabs6
11/02/08
Introduction
My first experiences with digital media painting were with ?Dabbler? from Fractal Design, running on a 486 CPU with 8MB of RAM. This program simulated a variety of real world natural media art supplies, as well as papers of varying textures. The work space was designed around the concept of working with the actual type of pen, marker, brushes, or other tools directly on the paper, with each stroke interacting not only with the paper, but other media which had been previously applied.
Moving through the years, my interests and needs outgrew what this type of program offered. I wanted layers, effects, and the stronger photographic editing power of the more advanced imaging software packages. What I found was missing from these
...