've reverse-engineered his material to develop new techniquesWhat you don't realize is my technique comes from reverse-engineered alien technology kept at Area 51!
Cleanliness? Maybe sharpness is what you mean? I think that?s due to the file size.
Kid, I see 2 things I think would be improvements. Surface texture and stronger 3D shapes.
This is a fat round plane. You don't need to make the shadows darker necessarily, but you need to define that round shape so it looks round rather than shallow relief. This is a complicated plane as far as shape since so much of it's fuselage is dominated by a large wing fillet.
Here's some examples, not necessarily to copy, but just to give an idea of how it can look more round depending on how it's shaded-
And especially it's good to keep the cross section of the shape in mind-
Notice how the shading is continuous? It's not just a little dark at the bottom and the top with a highlight in the middle, the whole thing is a gradation.
Here are profiles by other people, not really that great but these show the round shape good-
Not and I-16 but...
And a few good cylinder studies-
Aside from that, surface texture, light subtle scuffs, dents, blotches and discoloration of the paint, this will really make it sing. Find the other I-16 profile post, that one really ended up nice![]()


What exactly do you mean by cleanliness of image? Using BH's profiles as a reference is a good idea of course (a very good one even - I've reverse-engineered his material to develop new techniques but he can't prove it so I'm lawsuit-safe 
) but all of the other members posting here have drawings that should also be carefully studied. IMHO there is no limit in what one can learn from others, just by studying like that.
Reply With Quote
What you don't realize is my technique comes from reverse-engineered alien technology kept at Area 51! 

















