Page 2 of 6 FirstFirst 1 2 3 4 5 6 LastLast
Results 11 to 20 of 60
  1. #11
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    I've come to the conclusion that everyone is mad anyway, so wave your freak flag high!

    "Why do we do it?" is a good question, and one probably worthy of a thread of its own.

    I liken it to scale modelling in two dimensions. I find it tremendously satisfying creating these shapes and forms and making them look as appealing and interesting as I can. One of the real beauties of this over modelling is that we can easily share and replicate our work all over the world. You can't do that with a scale model.
  2. #12
    Join Date
    Nov 2005
    Posts
    102
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    That line drawing Grubby WOW! nice work reminds me of being back in Technical Drawing class, T-square, Compass, Protractor and the Cane
  3. #13
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    I don't recall seeing you in that class, Sundog!
  4. #14
    Join Date
    Nov 2005
    Posts
    102
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    I was the quite one sat at the back

    To be honest I enjoy the painting of the profile and not doing the line drawing, (leave that too the experts) so maybe I was in Art class.
  5. #15
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    Aha! I've just read confirmation that Dragon is re-releasing the Panda 1:35 UH-1N kit with extra photoetch and new bits! Excellent - something else to add to my stash!

    I've coloured in the first version of the rotors. I'm not too sure about this. I'll look again with fresh eyes tomorrow. It feels a bit soft to me. Those blade grips (the big grey bits) were interesting. They are a multi-faced casting so all the edges are soft and radiused and the different parts sort of morph into one another. It made for some time-consuming shading. At least they are common for 3 out of the 5 types of Huey rotor heads (B, H/D and N) so I'll get plenty of mileage out of them.

    I'm off to bed.
    Attached Images Attached Images  
  6. #16

    Re: Whump whump whump

    Looking top rate already!

    FAST AND BULBOUS!
  7. #17
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    I've knocked off the rotor mast now too. I've just got to work out how the two bits slot together.

    I've been studying the structure and moving parts of this apparatus and, I tell you what, it's a complex machine. I'd love to see a slomo of it operating. I can see how the pitch and cyclic work and which bits move and which are attached to the airframe. It seems to be awfully reliant on an awful lot of hinges, slides and pivot points all working well. And then of course there is the Jesus nut on top.

    I'll have to pull out the Lego Technic one day and see if I can replicate it.

    ..... I've probably told you too much at this point ....
    Attached Images Attached Images  
  8. #18
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    I've started on the fuselage now ...
    Attached Images Attached Images  
  9. #19
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    906
    Downloads
    0
    Uploads
    0

    Re: Whump whump whump

    This may work yet. I am creating subassemblies in separate files and keeping them as layered Photoshop files. I am then flattening the version I want and copying that into my master as a finished unit. This is saving me heaps of space in the master illustration as I am significantly reducing the number of layers.

    I can then go back to the original subassembly files and create other variations as needed.
    Attached Images Attached Images    
  10. #20

    Re: Whump whump whump

    Quote Originally Posted by GrubbyFingers View Post
    This may work yet. I am creating subassemblies in separate files and keeping them as layered Photoshop files. I am then flattening the version I want and copying that into my master as a finished unit. This is saving me heaps of space in the master illustration as I am significantly reducing the number of layers.

    I can then go back to the original subassembly files and create other variations as needed.

    Thats what I do aswell Grubby it makes things a hella a lot easier to manage and I find it makes things easier when going through variants of aircraft. Lookig good so far mate keep it up!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •